Put digital content where it helps someone decide.
A product in a room, an exhibit with context, an object that starts a story. We build scoped augmented-reality experiences around a useful action, the devices people actually have and a clear route when AR is unavailable.
DIRECT ANSWER
Augmented reality development places interactive digital content in a camera view of the real world. Wavect scopes phone and browser experiences with defined placement behavior, permissions, supported devices and a useful alternative without AR.
Best for
- Product previews or visitor experiences with a clear real-world context
- Teams adding a bounded AR interaction to a website or mobile app
Consider another approach
- A product viewer that only needs rotation and variant selection
- A headset experience with spatial hands or controllers
Choose the route before building the scene
Make placement understandable and recoverable
Keep the asset and the product information aligned
Illustrative acceptance: place a product, then return to it
Keep published entry points useful as content changes
Test the full visit on the target devices
Questions before you start
Scope your AR experience
Tell us what someone should see or do in their surroundings. Include the intended devices, entry point, available 3D assets and the setting where the experience will be used.