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CASE STUDIES · 2025

Soundromeda

Soundromeda is a music action-adventure video game. A creative-first studio building something ambitious with a small team and a vibe-coded prototype that needed to become a real product.

BLOCKCHAIN 2025 Live
01 Overview

Overview

Soundromeda is a music action-adventure video game. A creative-first studio building something ambitious with a small team and a vibe-coded prototype that needed to become a real product.

02 The Challenge

The Challenge

The codebase started as vibe-coded scaffolding: works on the main path, breaks everywhere else. The studio needed to ship something grant-worthy without rewriting from scratch. QA had to find the bugs, surface the real risk, and harden a product into something a grant committee would back.

03 What We Did

What We Did

Long-term QA: continuous bug discovery and reproduction across game flows, severity-tiered triage lined up with release priorities, fix verification, and the hardening work that took a vibe-coded prototype to a state grant committees would back.

04 Outcomes

Outcomes

Production Vibe-Coded → Hardened
Further Grants Unlocked
Selected Screens
05 What We Learned

What We Learned

Vibe-coded products fail predictably: the hot path works, everything else doesn't. The trick is bug triage that maps to user-visible risk, not codebase tidiness. Closing the right hundred bugs is worth more than refactoring around them.

Tags
GameDevQAAudio

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